Place these files into your own Mod folder and place it inside the "assets/mods" folder. The final product should be a Texture Atlas PNG and XML file.You can also check out the TPS file included in the template. Select the Starling/Sparrow format to create your texture atlas in TexturePacker.To do this we use TexturePacker, you can download it for free here : Then you'll need to turn it into a Texture Atlas. After you have created your own game assets, export it into PNG sequences.If you don't have Flash we also provide you with the exported sprite images in PNG format. So, we provide you with the Flash CS5 template FLA file that you can modify. We use Flash CS5 to create our game assets and animations.Follow the link above and you'll find Character Mod template and Weapons Mod template.You can download the modding resources here : Download game asset resources templates and examples. To create your own mods you can follow these steps. This simple mod will replace Sydney with a Black and White male character.Ĭlick on Browse Local Files to access the game's installation directory. Mac - in Mac, right click on Survivors.app -> show package contents -> Contents\Resources folder -> create assets\mods folder inside of resources -> place testMod inside assets\mods.Windows - in Windows the path should be something like this : Steam\steamapps\common\Infectonator Survivors\assets\mods\testMod.Locate "assets/mods" folder inside, then place the "testMod" folder there.You can simply open Steam -> Library -> Right click on Infectonator Survivors -> Properties -> Local Files Tab -> Browse Local Files Usually it's under "Steam\SteamApps\common\Infectonator Survivors". Locate Infectonator Survivors installation directory.Download our test mod conveniently named "testMod" here :.You can install and try our test mod by following these simple steps! Currently, you can create your own characters, weapons, teams and zombies or change existing ones. I'm happy to announce that Infectonator : Survivors now supports modding! It's a work in progress, so not everything is moddable yet, but hopefully it will be in the future. One of those goals was to build a moddable game that allow its players to add their own content and share their creations with other players. So, I set a few goals when I started working on Infectonator : Survivors. I want people to enjoy my game not only by playing it, but also by fooling around with it and possibly creating something awesome in the process (or something funny). It was fun to create something new and add it into a game I was playing, or just to see something stupid happen by changing a few variables. My first ever game development experience was modding games back when I was in high school. Before I started making games, I was a game modder.
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